5/17/2023 0 Comments Elden ring steam deck![]() Playing Arthur Morgan as he traverses a fictionalized Old West in the late 1800s, you’ll likely get swept in. Rockstar’s universally-acclaimed Western epic, Red Dead Redemption 2, stands above countless RPGs nearly five years after its initial release on consoles and PC. The Mimic was beloved (opens in new tab), but that's life in the Lands Between. Read our complete guide to the Steam Deck. All footage so far has looked like a bit of a choppy 30FPS. Reply EvilMonk3y Additional comment actions I have seen zero evidence of Control running at 60FPS on Deck. I don’t doubt that Elden Ring will also run at 60 at mid low settings. My friend had acquired this and been bragging about how they'd melted through bosses that destroyed me, so it's nice that their cheap trick no longer works. They got control running on the steam deck at 60as well as doom eternal. ![]() Most amusingly of all, for me at least, was a major nerf to the Mimic Tear Ash (opens in new tab). The map now shows NPC locations (opens in new tab), a bugbear for many, and adds more NPC summons around bosses. This patch seems to have improved things somewhat, but there's clearly a way to go.Īs well as the performance issues, Elden Ring's first major update did address some major flaws, including questlines that straight-up didn't finish. My experience with Elden Ring, even on slightly older hardware, has been more-or-less smooth, though I have had the odd stutter when the game is transitioning into a new area (one descent in Volcano Manor seems to make it have kittens). "I can't comment as to whether this is the problem the game experiences on other platforms, as well, but we've been playing on Deck with all these elements in place and the experience has been very smooth." We cache such allocations more aggressively now, which seems to have helped a ton. "The recent example we've highlighted has more to do with the game creating many thousand resources such as command buffers at certain spots, which was making our memory manager go into overdrive trying to handle it. ![]() ![]() "Shader pipeline-driven stutter isn't the majority of the big hitches we've seen in that game," says Griffais (opens in new tab).
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